In response to findings from a
survey it conducted focusing on women and video games, Sony Online
Entertainment LLC (SOE) a global leader in online gaming, today announced a
progressive new scholarship program with The Art Institutes designed to
educate and recruit more women into the video game industry.
The official SOE G.I.R.L. -- Gamers In Real Life -- scholarship is the
first of its kind with The Art Institutes to encourage students toward
career paths in the creative and applied arts, ultimately resulting in the
development of games that are more interesting for women to play.
"It's no secret to female gamers: Women are out there in significant
numbers, playing MMOs, action games, first-person shooters, etc. What is
lacking in the equation are women behind these games and we hope G.I.R.L.
can help support this program," said Torrie Dorrell, Senior Vice President
of Global Sales and Marketing, Sony Online Entertainment. "SOE's program is
a key component of our G.I.R.L. initiative because the scholarship will be
the gateway for one student into this field of expertise; I invite other
publishers to join us in supporting this initiative."
The survey interviewed female students currently enrolled in Game Art &
Design, Visual & Game Programming and Visual Effects & Motion Graphics at
The Art Institutes schools. The SOE-sponsored survey revealed that:
- 61% of students surveyed believe male dominance in the industry is a
deterrent to women pursuing a career in gaming
- 42% of those surveyed would like to see women portrayed as leaders in
video games
- 35% of the students surveyed want to create more games that are fun
and interesting for women to play
- 31% of those surveyed want to become involved in gaming because more
women need to represent the industry
According to Entertainment Software Association's website, thirty-eight
percent of all game players are women. In fact, women over the age of 18
represent a significantly greater portion of the game-playing population
(31%) than boys age 17 or younger (20%).
The G.I.R.L Scholarship will officially begin on April 1, 2008. In
order to be eligible to participate, entrants must be a current student at
one of The Art Institutes schools. Students are required to submit an
in-game design, concept art and two essays. The deadline to enter is May
31, 2008. The winner will be announced on or about June 30, 2008.
One skilled student will win a $10,000 tuition scholarship towards his
or her education at The Art Institutes school at which he or she is
currently enrolled and a paid internship of up to ten (10) weeks at one of
the Sony Online Entertainment studios (located in Austin, Denver, San Diego
and Seattle). Entrants will be judged by a panel of industry professionals
from SOE.
Survey Methodology
Sony Online Entertainment LLC commissioned Insight Express to conduct
an online survey of The Art Institutes students in January 2008. A total of
143 students were invited to take the survey via e-mail and 53 students
completed the survey (37% response rate).
Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in
massively multiplayer online games, with hundreds of thousands of
subscribers around the globe. SOE creates, develops and provides compelling
entertainment for the personal computer, online, game console and wireless
markets. Known for its blockbuster franchises and hit titles including
EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM),
and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE
continues to redefine the business of online gaming and the creation of
active player communities while introducing new genres on various
entertainment platforms. Headquartered in San Diego, CA, with additional
development studios in Austin, TX, Seattle, WA, Denver, CO and Taiwan, SOE
has an array of cutting-edge games in development. SOE is owned by Sony
Pictures Digital and Sony Computer Entertainment America.
SOURCE Sony Online Entertainment LLC